![]() ![]() The twist with Airborne Kingdom is that the city you are building is floating in the sky. I have always been a fan of city builders as I like the challenge of running a well designed city managing resident’s needs with the need to expand. I never got the chance to check out the game on PC, but the game was released on consoles today giving me the opportunity to check it out. I would love to see The Airborne Kingdom come to Xbox Game Pass, as its the perfect title for the service, and would receive the recognition it deserves.Last December Airborne Kingdom was released on PC as an Epic Store exclusive. I personally purchased The Airborne Kingdom during the Epic Game Store Winter Sale and due to the prevalence of £10 coupons only paid just £5.99 for The Airborne Kingdom, a price I was delighted with and felt I got exceptional value for money, however, if I had paid full retail I would feel disappointed as £19.99 is too much for a title that offers almost no replayability and a relatively short 6-8 hour completion time. The Airborne Kingdom is an exceptionally fun game that is most enjoyable on its first playthrough, unfortunately as there is only a single correct way to do anything, once this correct way is learned The Airborne Kingdom loses all difficulty and replayability. Lack of Replayability: The Airborne Kingdom is a very challenging game that requires a fair bit of logic and forethought on the players part unfortunately, this challenge evaporates on subsequent playthroughs as once you know the right way to do something, short of deliberately doing the wrong thing there is little to offer a challenge to experienced players. Lack of Danger: I can appreciate a game that is free form violence, its a nice break from the norm, however, I wish there was some tangible randomised danger, albeit it fierce storms or political intrigue, as it stands there is no overall opponent to the player’s progression beyond keeping their city afloat. Narrative: I love video game narratives, for me, a good narrative is one of the best parts of exploring a new world, but The Airborne Kingdom just failed to capture my imagination and its narrative is overall very forgettable and mostly full of fantasy tropes and posthumanist malarkey.Ĭolour Palette: I can appreciate a wide range of palettes, from deep earthy tones to the cartoony vibrancy of games like Overwatch and Fortnite, but The Airborne Kingdom looks drab and dreary, which is a shame as I have spoken to people who did not even consider giving the game a chance due to its drab palette. What I didn’t like about The Airborne Kingdom. Research: While all players start with the basic buildings required to maintain a small airborne village, if you wish to grow young kingdom and become self-sufficient you will need to research new items, buildings and improvements for your flying community.įortunately, each of the 3 biomes kingdoms sells unique technologies for relics, which are acquired by exploring ruins and temples scattered throughout the world. Music: Like everything else in The Airborne Kingdom, the soundtrack is a mellow affair that helps to enhance the ambience of the world, the mysterious and ethereal tracks help whisk players away to a new world, one filled with wonder and mystery. Relaxation: The Airborne Kingdom, is a very relaxing game, a mellow soundtrack, lack of danger and a massive world full of secrets to explore make The Airborne Kingdom an almost therapeutic experience, with little demands on players attention during the early game it’s possible to chill out and soak in the ambience.Įxploration: The Airborne Kingdom offers players a massive open world to explore, with 3 distinct biomes and hundreds of secrets to explore, I cannot help but wish more was revealed about the world and what brought it to this point, from lost magical relics to ruined civilizations a lot has clearly transpired before the events of The Airborne Kingdom, and I wish we could experience them in some form.Īrt Design: Every building in The Airborne Kingdom shares a common aesthetic best described as middle east meets steampunk I feel it works very well and helps capture the magical essence of the world and its technology. Mechanics: Gravity plays a massive role in The Airborne Kingdom, making a functional city that fulfils your citizen’s needs is difficult enough in any city builder doing so while hovering miles above the ground is even harder, especially when every item has a weight, and that weight can result in your city tilting which brings with it a multitude of debuffs such as unhappy populace and reduced navigation speed. The Airborne Kingdom’s drab exterior hides one of the most intuitive and unique city builders to launch in 2020, albeit it one hampered by a drab colour palette, lack of replayability and a relatively short completion time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |